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Game Audio Lab featured
at AES conference on games! (London, Feb 2009)
Nonlinear and adaptive systems for sound and music in games are gaining
popularity due to their potential to enhance
the game experience. This article is about the Game Audio Lab: a
framework for academic purposes which enables
research and rapid prototyping of nonlinear sound for games. It enables
researchers and designers to map composite
variables and adapt sound and music design in real-time during active
game play.
About the presentation:
7-2: Game Audio Lab - An Architectural Framework for Nonlinear Audio in
Games (Track Real-Time Synthesis, Friday 13th February 16h20).
More
information
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Game Audio Lab Media

We have collected some video examples that illustrate the system. Go to the youtube examples or download these
examples as mov:
Please note: as these demonstrations are tweaked to suit actual
gameplay, the differences are quite subtle. Here's
a more exaggerated Youtube video showing how the level of succes
(LoS) influences the sound of the weapon.
Download
the presentation as PDF (© Kees Went, Sander Huiberts and
Richard van Tol, Music Design Research Group, The Netherlands).
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